The Gold Standard In Casino Entertainment

Casino Table Game Rules

Roulette, Craps, Poker, Blackjack

Casino Games

Roulette

Goal

Predict where the ball will land. The more precise the prediction, the better the payout.

Bets

Straight Up, Split, Street, Corner, Six Line, Red or Black, Odd or Even, High or Low Number, Dozens, Columns

Players

1+

Roulette is a classic casino game where players bet on where a ball will land on a spinning wheel. The wheel is divided into numbered pockets (1–36), colored red or black, and one or two green pockets for 0 (and 00 in American roulette). Players can bet on individual numbers, groups of numbers, or characteristics like color or even/odd. The objective is to correctly predict where the ball will stop.

Roulette Layouts

Roulette Wheel V2
  • European roulette has 37 pockets (1–36 and a single 0).

  • American roulette has 38 pockets (1–36, 0, and 00).

  • Numbers 1–36 alternate between red and black; 0 and 00 are green.

Types of Bets

  • Straight Up (35:1):
    Bet on a single number (including 0 or 00).

  • Split (17:1):
    Bet on two adjacent numbers by placing the chip on the line between them.

  • Street (11:1):
    Bet on a row of three numbers by placing the chip on the outer edge of the row.

  • Corner (Square) (8:1):
    Bet on four numbers that form a square by placing the chip at the intersection point.

  • Five-Number Bet (6:1):
    Only in American roulette. Bet on 0, 00, 1, 2, and 3. Often called the “top line” bet (worst odds on the table).

  • Six Line (Double Street) (5:1):
    Bet on two adjacent rows (six numbers total).

  • Column (2:1):
    Bet on one of the three vertical columns on the layout.

  • Dozen (2:1):
    Bet on one of three sets: 1–12, 13–24, or 25–36.

  • Even-Money Bets (1:1):

    • Red or Black

    • Odd or Even

    • 1–18 (Low) or 19–36 (High)

The Spin

  • Once bets are placed, the dealer spins the wheel and rolls the ball in the opposite direction.
  • The ball eventually lands in one pocket, determining the winning number and color.

Winning and Payouts

  • If your bet matches the outcome, you win according to the payout odds.
  • All losing bets are collected by the house.

Craps

Goal

Predict the outcome of the roll or series of rolls of two dice.

Actions

Pass Line, Don’t Pass, Come, Don’t Come, Take Odds, Lay Odds, Place bet, Buy bet, Lay bet, Field bet, Prop bet, Remove bet, Turn bet on/off, Take down Odds, Let bet ride.

Players

1-20

Craps is a fast-paced dice game where players bet on the outcome of rolls or a series of rolls of two six-sided dice. The game centers around the “shooter” (the person rolling), and players can bet for or against the shooter. While the layout can seem complex, the basic flow of the game revolves around establishing a “point” and then trying to hit it again before rolling a 7.

The Shooter

  • One player rolls the dice. This player is called the shooter.

  • Players take turns being the shooter in clockwise order.

Come-Out Roll

  • The first roll of a round is called the come-out roll.

  • If the shooter rolls a 7 or 11, it’s a “natural” – Pass Line bets win.

  • If the shooter rolls 2, 3, or 12, it’s “craps” – Pass Line bets lose (12 is a push in some casinos).

  • Any other number (4, 5, 6, 8, 9, or 10) becomes the “point”.

The Point

  • Once a point is set, the shooter keeps rolling.

  • If the point number is rolled again before a 7, Pass Line bets win.

  • If a 7 is rolled first (“seven out”), Pass Line bets lose, and the round ends.

Actions

  • Wait for the Puck to Show “Off” (Start of a New Round):

    • This indicates a come-out roll is about to happen.

    • You may place Pass Line or Don’t Pass bets now.

  • Place a Bet Before the Come-Out Roll:

    • Choose bets like Pass Line, Don’t Pass, or Proposition bets.

    • Must be done before the shooter rolls.

  • Roll the Dice (If You’re the Shooter):

    • If you’re the shooter, select two dice and roll them past the opposite wall.

  • After the Point is Established (Puck shows “On”):

    • You can now place additional bets:

    • Place Bet:

      • Bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7.

      • Pays fixed odds (e.g., 7:6 on 6/8).

      • Made by placing chips in the numbered areas with the help of a dealer.

    • Buy Bet:

      • Similar to a Place bet, but pays true odds (e.g., 2:1 on 4 or 10).

      • A 5% commission is usually charged on the bet or winnings.

      • Recommended over Place bets on 4 and 10 due to better payout.

    • Lay Bet:

      • Opposite of a Buy bet: you’re betting that a specific number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7.

      • Pays true odds, but you must risk more than you can win (e.g., bet $20 to win $10 on 6 or 8).

      • Requires dealer assistance and usually includes a 5% commission.

  • Turn Bets On or Off (Optional Control):

    • Ask the dealer to turn Place, Buy, or Lay bets off (inactive for one roll), often done before the come-out roll.

  • Remove or Reduce Bets (Between Rolls):

    • You can take down or lower your Place, Buy, or Lay bets.

    • You cannot remove Pass Line or Come bets once the point is active.

  • Let a Bet Ride:

    • Leave a winning Field or Proposition bet active for the next roll.

  • Take Down Odds Bet:

    • You may remove Odds from Pass/Don’t Pass or Come/Don’t Come bets at any time before they resolve.

Common Bets

  • Pass Line (Even money – 1:1):
    Bet that the shooter will win (natural on come-out, or make the point).

  • Don’t Pass Line (Even money – 1:1):
    Bet against the shooter (lose on natural, win on 2 or 3, push on 12, win if 7 comes before point).

  • Come Bet (Even money – 1:1):
    Like a new Pass Line bet made after the point is established.

  • Don’t Come Bet (Even money – 1:1):
    Like a new Don’t Pass bet made after the point is established.

  • Odds Bets (True odds – varies by point):
    Optional bet taken with Pass/Come or Don’t Pass/Don’t Come bets after the point is set. Pays true odds:

    • 2:1 on 4 or 10

    • 3:2 on 5 or 9

    • 6:5 on 6 or 8

  • Place Bets:
    Bet on specific numbers (4, 5, 6, 8, 9, 10) being rolled before a 7.

    • Payouts vary (e.g., 7:6 on 6/8, 7:5 on 5/9, 9:5 on 4/10)

  • Field Bet (1-roll bet):
    Wins if 2, 3, 4, 9, 10, 11, or 12 comes up.
    Pays 1:1 (or 2:1 on 2, sometimes 3:1 on 12 depending on table rules).

Proposition Bets

Proposition bets (or “prop bets”) are one-roll or short-term bets placed in the center of the craps table. These bets are resolved immediately on the next roll, making them fast and exciting—but they also carry a high house edge, so they’re considered riskier and less favorable for players aiming for long-term value.

  • Any 7 – Wins if a 7 is rolled; pays 4:1

  • Any Craps (2, 3, or 12) – Wins if any craps number is rolled; pays 7:1

  • Aces (2 or “Snake Eyes”) – Wins on 2; pays 30:1

  • Twelve (12 or “Boxcars”) – Wins on 12; pays 30:1

  • Ace-Deuce (3) – Wins on 3; pays 15:1

  • Eleven (Yo) – Wins on 11; pays 15:1

  • Horn Bet – One-roll bet split equally among 2, 3, 11, and 12:

    • If 2 or 12 hits: pays 27:1 (after accounting for three losing parts)

    • If 3 or 11 hits: pays 3:1 (adjusted for the same reason)

  • Horn High Bet – Like a Horn Bet, but more is placed on a chosen number (e.g., Horn High Yo gives extra weight to 11):

    • Payout varies based on which number hits and how much was wagered on it

  • Hardways – Bet that a number is rolled the “hard” way (as a pair) before a 7 or an “easy” combination:

    • Hard 4 (2+2) and Hard 10 (5+5) pay 7:1

    • Hard 6 (3+3) and Hard 8 (4+4) pay 9:1

Poker

Goal

Win the pot (all bets made during the hand) by either having the best hand at showdown or by getting all opponents to fold.

Actions

Check, Bet, Call, Raise, Fold, All-in.

Players

2+

Poker is a family of card games where players compete to make the best hand or to bluff opponents into folding. It combines skill, strategy, and luck, with betting rounds that allow players to raise, call, or fold based on the strength of their hand or their read of the game. The most common objective is to win chips or money by having the best hand at showdown or by getting all opponents to fold.

Hand Rankings

  • Royal Flush (A-K-Q-J-10, all same suit)

  • Straight Flush (five cards in sequence, same suit)

  • Four of a Kind

  • Full House (three of a kind + a pair)

  • Flush (five cards, same suit, not in sequence)

  • Straight (five cards in sequence, any suits)

  • Three of a Kind

  • Two Pair

  • One Pair

  • High Card (none of the above)

Player Actions

  • Check: Pass the action without betting (only if no bet has been made).
  • Bet: Wager chips into the pot.
  • Call: Match another player’s bet.
  • Raise: Increase the size of the current bet.
  • Fold: Discard your hand and forfeit the pot.

Texas Hold Em

  • Each player gets 2 hole cards.

  • 5 community cards are dealt in stages:

    • Flop (3 cards), Turn (1 card), River (1 card)

  • Players make the best 5-card hand using any combination of their hole cards and the community cards.

  • Four betting rounds: pre-flop, post-flop, turn, and river

Seven-Card Stud

  • No community cards.

  • Each player gets 7 cards (3 down, 4 up), and must make the best 5-card hand.

  • Five betting rounds.

  • Traditional, slower-paced than Hold’em.

5 Card Draw

  • Each player receives 5 private cards.

  • One round of drawing: players can discard and replace 0–5 cards.

  • Simple structure, ideal for beginners.

 

BlackJack

Goal

Get a hand total closer to 21 than the dealer without going over 21 ("busting").

Actions

Hit, Stand, Double Down, Split, Surrender.

Players

2,3,4,5+

Blackjack is a popular card game where players compete against the dealer to get a hand total as close to 21 as possible without going over. Each player is dealt two cards and can choose to draw more in an attempt to beat the dealer’s hand. The game combines luck and strategy, with options like hitting, standing, doubling down, and splitting pairs. A hand totaling 21 with the first two cards is called a blackjack and typically pays extra.

Setup:

  • Players receive two face-up cards.
  • Dealer gets one face-up and one face-down card.

Card Values:

  • Number cards (2–10): Face value.
  • Face cards (J, Q, K): 10 points.
  • Aces: 1 or 11, whichever is more favorable.

Actions:

  • Hit (ask for another card):

    • Say “Hit” or tap the table with your finger.

    • In hand-held games, scrape the cards on the felt.

  • Stand (keep your current total):

    • Say “Stand” or wave your hand horizontally over your cards (palm down).

  • Double Down (double the bet and receive one card):

    • Say “Double down” and place an additional bet equal to your original next to your first bet.

    • Point with one finger to signal one more card.

  • Split (if you have a pair, split into two separate hands):

    • Say “Split” and place a second bet equal to your first.

    • Separate the cards slightly with your fingers.

  • Surrender (if allowed, forfeit half your bet and fold):

    • Say “Surrender” clearly before taking any other action.

    • No universal hand signal—verbal declaration is typically required.

Splitting Rules:

  • What is Splitting?
    If your initial two cards are of the same value (e.g., two 8s or a King and a Jack), you may choose to “split” them into two separate hands.

  • How to Split:

    • Place an additional bet equal to your original bet.

    • The dealer separates the pair and deals one new card to each hand.

  • Play Each Hand Independently:

    • After splitting, you play each hand one at a time.

    • You can hit, stand, or double down (if allowed) on each hand separately.

  • Re-splitting Rules Vary:

    • Some casinos allow re-splitting if you receive another card of the same value (e.g., splitting two 8s, then getting another 8).

    • Limits may be placed (e.g., up to 3 or 4 hands total).

  • Splitting Aces Has Special Rules:

    • Usually, when splitting Aces, you receive only one additional card per Ace.

    • You generally cannot hit again after receiving the second card on each Ace.

    • If you get a 10-value card on a split Ace, it counts as 21, not blackjack, so it pays 1:1 instead of 3:2.

  • No Blackjack on Split Hands:

    • A 10 + Ace in a split hand is 21, but not a blackjack, so it pays even money.

  • Strategy Tip:

    • Always split Aces and 8s.

    • Never split 10s or 5s.

Dealer Rules:

  • Must hit until 17 or higher.
  • Usually hits on 17 if he has an Ace

Winning:

  • If your total is higher than the dealer’s without busting, you win (payout 1:1).
  • Blackjack (Ace + 10-value card) pays 3:2, unless the dealer also has one (push).
  • Equal totals with the dealer result in a push (tie, bet returned).
  • Going over 21 is a bust, and you lose the bet.

Insurance

  • Offered when the dealer’s upcard is an Ace.

  • You can place a separate bet (up to half your original) to protect against dealer blackjack.

  • Pays 2:1 if dealer has blackjack; otherwise, you lose the insurance bet.